Video Game

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The rise of video games as a powerful multi-billion dollar mainstream entertainment medium has led to a huge uptick in legal clashes for game publishers and attorneys. In addition to the murky merger of IP law and digital entertainment, there have been many squabbles over trademark infringement and uncertainty of content ownership when the product leaps beyond the digital realm. In fact, there have been criminal enforcement cases when people have stolen “virtual property” from each other on fantasy game sites. One thing is for certain, things are going to continue to heat up with respect to video games and the law – you will definitely need to be in the know to properly advise your clients.

The Knowledge Group is presenting a distinguished panel of government officials, professionals, and experts to discuss the Video Game Law and to provide updates. The panelists will present their views and reflections on the said topic in a two-hour LIVE Webcast.

Course Level: Intermediate
Prerequisite: None
Method Of Presentation: Group-Based-Internet
Developer: The Knowledge Group, LLC
Recommended CLE/CPE Hours: 1.75 - 2.0
Important Note: Your State Bar or Accounting Board will make the final determination with respect to continuing education credit. If you are applying for CLE credit in Texas you must register 20 days before the event date or you will not be able to obtain CLE credit.
Advance Preparation: Print and review course materials
Course Code: 093937
Recording Fee: $299 (Please click here for details)
NASBA Sponsor Number: 109004

 

Featured Speakers for Video Game Law for Attorneys live webcast:


Proposed Agenda (click here to view more)
SEGMENT 1:


Sean F. Kane, Esq., Attorney Consultant,
Kane & Associates LLC

1. What are the legal questions concerning digital distribution of video games?

2. What IP rights exist in video games?

3. Is virtual property legally protected?

SEGMENT 2:


Sean Bersell, Vice President, Public Affairs,
Entertainment Merchants Association

Since 2000, there have been 230 bills attempting to restrict the sale of violent video games to minors introduced in Congress, 34 states, and other jurisdictions. Nine of these bills were enacted into law, but all have been overturned on First Amendment grounds. These cases have firmly established video games as protected expression, just like books and movies.

In light of their inability to restrict minors’ access to video games based on the content of the games, video game critics are now pursuing legislation to declare the sale of a video game in contravention of its rating to be an “unfair or deceptive trade practice.” This approach threatens to encompass other entertainment products and, if successful, would undermine the video game ratings system.

The Consumer Products Safety Improvement Act of 2008 established new limits on lead in children’s products and on phthalates in children’s toys, requires third-party testing of those substances to ensure compliance, and imposes labeling requirements. The application of the act to video games aimed primarily at children has not been resolved, but retailers are requiring video game suppliers to demonstrate compliance with the Act. All manufacturers and importers of video games aimed primarily at children should be familiar with the act and have a compliance strategy.

SEGMENT 3:


Russell G. Weiss, Partner,
Morrison Foerster

Topic: Major Deal Points That Video Game Developers and Publishers Must Consider When Negotiating A Video Game Development Agreement

1. Ownership. Who owns the video game? If the publisher owns the video game, will the developer
    retain ownership of any of the underlying technology or content contained therein? Should a source
    code escrow be used?

2. Ancillary Rights. Who owns or controls the rights concerning porting, downloadable content,
    sequels, merchandise and other ancillary revenue streams (e.g., film, tv, publishing, etc.)? If the
    publisher owns or controls these rights, should the developer have a right of first negotiation and/or
    last refusal to develop ancillary video game products? If the developer owns or controls these
    rights, should the publisher have a right of first negotiation and/or last refusal to exploit any such
    ancillary rights?

3. Game Specifications, Milestone Delivery Schedule and Approvals. What level of detail should be
    used in the agreement to define each party's relative rights regarding the game specifications,
    milestone delivery schedule and approvals?

4. Compensation. How should the developer be compensated and incentivized? Development fee?
    Revenue share (in which revenue streams)? On-time completion bonus? Late delivery penalty?
    Unanticipated Costs?

5. Termination. What are each party's relative termination rights? What is the effect of termination?
    Should the publisher have the option to receive transition services?

6. End User Data. What are each party's relative rights and obligations relating to end user data
    collected from the end users of the video game?

SEGMENT 4:


Mike Vorhaus, President, Magid Advisors,
Frank N. Magid Associates

Gaming is very broad – among the online population in this country, the majority of consumers are playing some type of electronic games.

Gamers play across many platforms – there is no thing as just a console player or just a mobile gamer.

The big money is in the console area, which is dominated by young men, but many of these young men are also play the new social games on social networks like Facebook that are getting a lot of attention.

Used games are often sold and bought by consumers and this takes revenue away from the game industry.

These social games are supported by the purchase of virtual goods online for real money, or earned through offers/promotions.

Wireless gaming is also growing and particularly driven by iphones and other smartphones.



Kane & Associates LLC
Sean F. Kane, Esq.
Attorney Consultant
speaker bio »»

Entertainment Merchants Association
Sean Bersell
Vice President, Public Affairs
speaker bio »»

Morrison Foerster
Russell G. Weiss
Partner
speaker bio »»

Frank N. Magid Associates
Mike Vorhaus
President, Magid Advisors
speaker bio »»

Who Should Attend?

- Video Game Attorneys
- Entertainment Attorneys
- General Counsel

Why Attend?

This is a must attend event to everyone to hear the latest updates on Video Game Law for Attorneys
- Detailed guidance explained by the most qualified key leaders & experts
- Hear directly from key regulators & thought leaders
- Interact directly with panel during Q&A

Registration Information:                                                                                                                                    


 

 

 

 


Video Game Law for Attorneys: A 2010 Update
Speaker Firms:


Kane & Associates LLC



Entertainment Merchants Association




Frank N. Magid Associates



 

The Knowledge Group, LLC is registered with the National Association of State Boards of Accountancy (NASBA) as a sponsor of continuing professional education on the National Registry of CPE Sponsors. State boards of accountancy have final authority on the acceptance of individual courses for CPE credit. Complaints regarding registered sponsors may be addressed to the National Registry of CPE Sponsors, 150 Fourth Avenue North, Suite 700, Nashville, TN, 37219-2417. Website: www.nasba.org



 

We are an approved multi-event sponsor in the state of California. Our provider ID is: 14451. In Texas, Illinois, and Virginia, we submit programs for individual approval in advance. In all other states, once attendance is verified, participants are emailed an official certificate of attendance which they submit to their respective State Bar Associations. Our programs are created with continuing education in mind and are therefore designed to meet the requirements of all State Bar Associations. If you have any questions, please email our CLE coordinator at: info@knowledgecongress.org

Important Note: Your State Bar or Accounting Board will make the final determination with respect to continuing education credit. If you are applying for CLE credit in Texas you must register 20 days before the event date or you will not be able to obtain CLE credit.

Attention New York Attorneys:

This program is approved for CLE credit under New York’s Approved Jurisdiction policy. The Knowledge Group, LLC is an approved sponsor in the state of California, a New York Approved Jurisdiction. This program fulfills the non-traditional format requirement of exceeding 60 minutes in length. Please note only experienced attorneys (more than 2 years) are eligible to receive CLE credit via non-traditional format learning platforms. The Knowledge Group will verify attendance during the webcast via secret words (3 per credit hour) and by auditing attendees log in and log out records. All verification instructions will be provided during the webcast. Once attendance verification requirements have been completed, the attendee will be issued a certificate of attendance be The Knowledge Group for the course with the recommended number of credit hours. The Certificate of Attendance is normally sent via email in 24 hours or less.

To Claim Your CLE Credits:

The attorney should simply include credits earned via Knowledge Group webcasts when computing the total number of CLE credits completed, and keep the Knowledge Group Certificate of Attendance for a period of at least four (4) years in case of audit. An attorney may count towards her/his New York CLE requirement credit earned through the Approved Jurisdiction policy without notifying the CLE Board.

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